import pygame,sys
pygame.init()
screen=pygame.display.set_mode([640,480])
screen.fill([255,255,255])

pygame.draw.circle(screen,[255,0,0],[250,250],100,100)#8
pygame.display.flip()#7


running=True
while running :
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            running=False
pygame.quit()



my_ball=pygame.image.load('beach_ball.png')#
X=50#
Y=50#
screen.blit(my_ball,[X,Y])#
pygame.display.flip()#
for looper in range (1,100):#
    pygame.time.delay(20)#
    pygame.draw.rect(screen,[255,255,255],[X,Y,90,90],0)#
    X=X+5#
    screen.blit(my_ball,[X,Y])#
    pygame.display.flip()#

